// MNetworkVarNames = CEnvWindShared m_EnvWindShared
// MNetworkVarNames = float m_fDirectionVariation
// MNetworkVarNames = float m_fSpeedVariation
// MNetworkVarNames = float m_fTurbulence
// MNetworkVarNames = float m_fVolumeHalfExtentXY
// MNetworkVarNames = float m_fVolumeHalfExtentZ
// MNetworkVarNames = int m_nVolumeResolutionXY
// MNetworkVarNames = int m_nVolumeResolutionZ
// MNetworkVarNames = int m_nClipmapLevels
// MNetworkVarNames = bool m_bIsMaster
class CEnvWindController : public CBaseEntity
{
public:
    // MNetworkEnable
    CEnvWindShared m_EnvWindShared;
    // MNetworkEnable
    float32 m_fDirectionVariation;
    // MNetworkEnable
    float32 m_fSpeedVariation;
    // MNetworkEnable
    float32 m_fTurbulence;
    // MNetworkEnable
    float32 m_fVolumeHalfExtentXY;
    // MNetworkEnable
    float32 m_fVolumeHalfExtentZ;
    // MNetworkEnable
    int32 m_nVolumeResolutionXY;
    // MNetworkEnable
    int32 m_nVolumeResolutionZ;
    // MNetworkEnable
    int32 m_nClipmapLevels;
    // MNetworkEnable
    bool m_bIsMaster;
    bool m_bFirstTime;
};