// MNetworkVarNames = CEnvWindShared m_EnvWindShared
// MNetworkVarNames = float m_fDirectionVariation
// MNetworkVarNames = float m_fSpeedVariation
// MNetworkVarNames = float m_fTurbulence
// MNetworkVarNames = float m_fVolumeHalfExtentXY
// MNetworkVarNames = float m_fVolumeHalfExtentZ
// MNetworkVarNames = int m_nVolumeResolutionXY
// MNetworkVarNames = int m_nVolumeResolutionZ
// MNetworkVarNames = int m_nClipmapLevels
// MNetworkVarNames = bool m_bIsMaster
class CEnvWindController : public CBaseEntity
{
public:
// MNetworkEnable
CEnvWindShared m_EnvWindShared;
// MNetworkEnable
float32 m_fDirectionVariation;
// MNetworkEnable
float32 m_fSpeedVariation;
// MNetworkEnable
float32 m_fTurbulence;
// MNetworkEnable
float32 m_fVolumeHalfExtentXY;
// MNetworkEnable
float32 m_fVolumeHalfExtentZ;
// MNetworkEnable
int32 m_nVolumeResolutionXY;
// MNetworkEnable
int32 m_nVolumeResolutionZ;
// MNetworkEnable
int32 m_nClipmapLevels;
// MNetworkEnable
bool m_bIsMaster;
bool m_bFirstTime;
};