// MEntityAllowsPortraitWorldSpawn
// MNetworkVarNames = bool m_bActive
// MNetworkVarNames = Vector m_vBoxMins
// MNetworkVarNames = Vector m_vBoxMaxs
// MNetworkVarNames = bool m_bStartDisabled
// MNetworkVarNames = bool m_bIndirectUseLPVs
// MNetworkVarNames = float m_flStrength
// MNetworkVarNames = int m_nFalloffShape
// MNetworkVarNames = float m_flFalloffExponent
// MNetworkVarNames = float m_flHeightFogDepth
// MNetworkVarNames = float m_fHeightFogEdgeWidth
// MNetworkVarNames = float m_fIndirectLightStrength
// MNetworkVarNames = float m_fSunLightStrength
// MNetworkVarNames = float m_fNoiseStrength
// MNetworkVarNames = Color m_TintColor
// MNetworkVarNames = bool m_bOverrideTintColor
// MNetworkVarNames = bool m_bOverrideIndirectLightStrength
// MNetworkVarNames = bool m_bOverrideSunLightStrength
// MNetworkVarNames = bool m_bOverrideNoiseStrength
class CEnvVolumetricFogVolume : public CBaseEntity
{
public:
    // MNetworkEnable
    bool m_bActive;
    // MNetworkEnable
    Vector m_vBoxMins;
    // MNetworkEnable
    Vector m_vBoxMaxs;
    // MNetworkEnable
    bool m_bStartDisabled;
    // MNetworkEnable
    bool m_bIndirectUseLPVs;
    // MNetworkEnable
    float32 m_flStrength;
    // MNetworkEnable
    int32 m_nFalloffShape;
    // MNetworkEnable
    float32 m_flFalloffExponent;
    // MNetworkEnable
    float32 m_flHeightFogDepth;
    // MNetworkEnable
    float32 m_fHeightFogEdgeWidth;
    // MNetworkEnable
    float32 m_fIndirectLightStrength;
    // MNetworkEnable
    float32 m_fSunLightStrength;
    // MNetworkEnable
    float32 m_fNoiseStrength;
    // MNetworkEnable
    Color m_TintColor;
    // MNetworkEnable
    bool m_bOverrideTintColor;
    // MNetworkEnable
    bool m_bOverrideIndirectLightStrength;
    // MNetworkEnable
    bool m_bOverrideSunLightStrength;
    // MNetworkEnable
    bool m_bOverrideNoiseStrength;
};