class CEnvTilt : public CPointEntity
{
public:
float32 m_ Duration;
float32 m_ Radius;
float32 m_ TiltTime;
GameTime_ t m_ stopTime;
};class CEnvTilt : public CPointEntity
{
public:
float32 m_ Duration;
float32 m_ Radius;
float32 m_ TiltTime;
GameTime_ t m_ stopTime;
};