class CEnvTilt : public CPointEntity
{
public:
float32 m_Duration;
float32 m_Radius;
float32 m_TiltTime;
GameTime_t m_stopTime;
};class CEnvTilt : public CPointEntity
{
public:
float32 m_Duration;
float32 m_Radius;
float32 m_TiltTime;
GameTime_t m_stopTime;
};