class CEnvShake : public CPointEntity
{
public:
CUtlSymbolLarge m_limitToEntity;
float32 m_Amplitude;
float32 m_Frequency;
float32 m_Duration;
float32 m_Radius;
GameTime_t m_stopTime;
GameTime_t m_nextShake;
float32 m_currentAmp;
Vector m_maxForce;
private:
uint8 pad_0520[8];
public:
CPhysicsShake m_shakeCallback;
};