class CEnvShake : public CPointEntity
{
public:
    CUtlSymbolLarge m_limitToEntity;
    float32 m_Amplitude;
    float32 m_Frequency;
    float32 m_Duration;
    float32 m_Radius;
    GameTime_t m_stopTime;
    GameTime_t m_nextShake;
    float32 m_currentAmp;
    Vector m_maxForce;
private:
    uint8 pad_0520[8];
public:
    CPhysicsShake m_shakeCallback;
};