class CEnvShake : public CPointEntity
{
public:
CUtlSymbolLarge m_ limitToEntity;
float32 m_ Amplitude;
float32 m_ Frequency;
float32 m_ Duration;
float32 m_ Radius;
GameTime_ t m_ stopTime;
GameTime_ t m_ nextShake;
float32 m_ currentAmp;
Vector m_ maxForce;
// MPhysPtr = !!UNKNOWN!!
IPhysicsMotionController* m_ pShakeController;
CPhysicsShake m_ shakeCallback;
};