// MNetworkVarNames = float32 m_flAlphaScale
// MNetworkVarNames = float32 m_flRadiusScale
// MNetworkVarNames = float32 m_flSelfIllumScale
// MNetworkVarNames = Color m_ColorTint
// MNetworkVarNames = HRenderTextureStrong m_hTextureOverride
class CEnvParticleGlow : public CParticleSystem
{
public:
// MNetworkEnable
float32 m_flAlphaScale;
// MNetworkEnable
float32 m_flRadiusScale;
// MNetworkEnable
float32 m_flSelfIllumScale;
// MNetworkEnable
Color m_ColorTint;
// MNetworkEnable
CStrongHandle<InfoForResourceTypeCTextureBase> m_hTextureOverride;
};