class CEnvExplosion : public CModelPointEntity
{
public:
int32 m_iMagnitude;
float32 m_flPlayerDamage;
int32 m_iRadiusOverride;
float32 m_flInnerRadius;
float32 m_flDamageForce;
CHandle<CBaseEntity> m_hInflictor;
DamageTypes_t m_iCustomDamageType;
bool m_bCreateDebris;
private:
uint8 pad_0828[8];
public:
CUtlSymbolLarge m_iszCustomEffectName;
CUtlSymbolLarge m_iszCustomSoundName;
bool m_bSuppressParticleImpulse;
Class_T m_iClassIgnore;
Class_T m_iClassIgnore2;
CUtlSymbolLarge m_iszEntityIgnoreName;
CHandle<CBaseEntity> m_hEntityIgnore;
};