class CEnvEntityMaker : public CPointEntity
{
public:
Vector m_vecEntityMins;
Vector m_vecEntityMaxs;
CHandle<CBaseEntity> m_hCurrentInstance;
CHandle<CBaseEntity> m_hCurrentBlocker;
Vector m_vecBlockerOrigin;
QAngle m_angPostSpawnDirection;
float32 m_flPostSpawnDirectionVariance;
float32 m_flPostSpawnSpeed;
bool m_bPostSpawnUseAngles;
CUtlSymbolLarge m_iszTemplate;
CEntityIOOutput m_pOutputOnSpawned;
CEntityIOOutput m_pOutputOnFailedSpawn;
};