class CEnvEntityMaker : public CPointEntity
{
public:
    Vector m_vecEntityMins;
    Vector m_vecEntityMaxs;
    CHandle<CBaseEntity> m_hCurrentInstance;
    CHandle<CBaseEntity> m_hCurrentBlocker;
    Vector m_vecBlockerOrigin;
    QAngle m_angPostSpawnDirection;
    float32 m_flPostSpawnDirectionVariance;
    float32 m_flPostSpawnSpeed;
    bool m_bPostSpawnUseAngles;
    CUtlSymbolLarge m_iszTemplate;
    CEntityIOOutput m_pOutputOnSpawned;
    CEntityIOOutput m_pOutputOnFailedSpawn;
};