// MEntityAllowsPortraitWorldSpawn
// MNetworkVarNames = Color m_Entity_Color
// MNetworkVarNames = float m_Entity_flBrightness
// MNetworkVarNames = HRenderTextureStrong m_Entity_hCubemapTexture
// MNetworkVarNames = bool m_Entity_bCustomCubemapTexture
// MNetworkVarNames = HRenderTextureStrong m_Entity_hLightProbeTexture_AmbientCube
// MNetworkVarNames = HRenderTextureStrong m_Entity_hLightProbeTexture_SDF
// MNetworkVarNames = HRenderTextureStrong m_Entity_hLightProbeTexture_SH2_DC
// MNetworkVarNames = HRenderTextureStrong m_Entity_hLightProbeTexture_SH2_R
// MNetworkVarNames = HRenderTextureStrong m_Entity_hLightProbeTexture_SH2_G
// MNetworkVarNames = HRenderTextureStrong m_Entity_hLightProbeTexture_SH2_B
// MNetworkVarNames = HRenderTextureStrong m_Entity_hLightProbeDirectLightIndicesTexture
// MNetworkVarNames = HRenderTextureStrong m_Entity_hLightProbeDirectLightScalarsTexture
// MNetworkVarNames = HRenderTextureStrong m_Entity_hLightProbeDirectLightShadowsTexture
// MNetworkVarNames = Vector m_Entity_vBoxMins
// MNetworkVarNames = Vector m_Entity_vBoxMaxs
// MNetworkVarNames = bool m_Entity_bMoveable
// MNetworkVarNames = int m_Entity_nHandshake
// MNetworkVarNames = int m_Entity_nEnvCubeMapArrayIndex
// MNetworkVarNames = int m_Entity_nPriority
// MNetworkVarNames = bool m_Entity_bStartDisabled
// MNetworkVarNames = float m_Entity_flEdgeFadeDist
// MNetworkVarNames = Vector m_Entity_vEdgeFadeDists
// MNetworkVarNames = int m_Entity_nLightProbeSizeX
// MNetworkVarNames = int m_Entity_nLightProbeSizeY
// MNetworkVarNames = int m_Entity_nLightProbeSizeZ
// MNetworkVarNames = int m_Entity_nLightProbeAtlasX
// MNetworkVarNames = int m_Entity_nLightProbeAtlasY
// MNetworkVarNames = int m_Entity_nLightProbeAtlasZ
// MNetworkVarNames = bool m_Entity_bEnabled
class CEnvCombinedLightProbeVolume : public CBaseEntity
{
    uint8 pad_04F0[4216];
public:
    // MNetworkEnable
    // MNetworkChangeCallback = StateChanged
    Color m_Entity_Color;
    // MNetworkEnable
    // MNetworkChangeCallback = StateChanged
    float32 m_Entity_flBrightness;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hCubemapTexture;
    // MNetworkEnable
    bool m_Entity_bCustomCubemapTexture;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hLightProbeTexture_AmbientCube;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hLightProbeTexture_SDF;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hLightProbeTexture_SH2_DC;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hLightProbeTexture_SH2_R;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hLightProbeTexture_SH2_G;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hLightProbeTexture_SH2_B;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hLightProbeDirectLightIndicesTexture;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hLightProbeDirectLightScalarsTexture;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeCTextureBase> m_Entity_hLightProbeDirectLightShadowsTexture;
    // MNetworkEnable
    Vector m_Entity_vBoxMins;
    // MNetworkEnable
    Vector m_Entity_vBoxMaxs;
    // MNetworkEnable
    bool m_Entity_bMoveable;
    // MNetworkEnable
    int32 m_Entity_nHandshake;
    // MNetworkEnable
    int32 m_Entity_nEnvCubeMapArrayIndex;
    // MNetworkEnable
    int32 m_Entity_nPriority;
    // MNetworkEnable
    bool m_Entity_bStartDisabled;
    // MNetworkEnable
    float32 m_Entity_flEdgeFadeDist;
    // MNetworkEnable
    Vector m_Entity_vEdgeFadeDists;
    // MNetworkEnable
    int32 m_Entity_nLightProbeSizeX;
    // MNetworkEnable
    int32 m_Entity_nLightProbeSizeY;
    // MNetworkEnable
    int32 m_Entity_nLightProbeSizeZ;
    // MNetworkEnable
    int32 m_Entity_nLightProbeAtlasX;
    // MNetworkEnable
    int32 m_Entity_nLightProbeAtlasY;
    // MNetworkEnable
    int32 m_Entity_nLightProbeAtlasZ;
private:
    uint8 pad_161C[21];
public:
    // MNetworkEnable
    bool m_Entity_bEnabled;
};