// MNetworkVarNames = CHandle< CBaseEntity> m_hEntAttached
// MNetworkVarNames = bool m_bCheapEffect
class CEntityFlame : public CBaseEntity
{
public:
// MNetworkEnable
CHandle<CBaseEntity> m_hEntAttached;
// MNetworkEnable
bool m_bCheapEffect;
float32 m_flSize;
// MNotSaved = !!UNKNOWN!!
bool m_bUseHitboxes;
// MNotSaved = !!UNKNOWN!!
int32 m_iNumHitboxFires;
// MNotSaved = !!UNKNOWN!!
float32 m_flHitboxFireScale;
GameTime_t m_flLifetime;
// MNotSaved = !!UNKNOWN!!
CHandle<CBaseEntity> m_hAttacker;
AI_VolumetricEventHandle_t m_iDangerSound;
// MNotSaved = !!UNKNOWN!!
float32 m_flDirectDamagePerSecond;
// MNotSaved = !!UNKNOWN!!
int32 m_iCustomDamageType;
private:
uint8 pad_04D0[24];
};