// MEntityAllowsPortraitWorldSpawn
// MNetworkVarNames = bool m_bUseHitboxesForRenderBox
// MNetworkVarNames = bool m_bUseAnimGraph
class CDynamicProp : public CBreakableProp
{
uint8 pad_0C80[8];
public:
bool m_bCreateNavObstacle;
bool m_bNavObstacleUpdatesOverridden;
// MNetworkEnable
bool m_bUseHitboxesForRenderBox;
// MNetworkEnable
bool m_bUseAnimGraph;
CEntityIOOutput m_pOutputAnimBegun;
CEntityIOOutput m_pOutputAnimOver;
CEntityIOOutput m_pOutputAnimLoopCycleOver;
CEntityIOOutput m_OnAnimReachedStart;
CEntityIOOutput m_OnAnimReachedEnd;
CUtlSymbolLarge m_iszIdleAnim;
AnimLoopMode_t m_nIdleAnimLoopMode;
bool m_bRandomizeCycle;
bool m_bStartDisabled;
bool m_bFiredStartEndOutput;
bool m_bForceNpcExclude;
bool m_bCreateNonSolid;
bool m_bIsOverrideProp;
int32 m_iInitialGlowState;
int32 m_nGlowRange;
int32 m_nGlowRangeMin;
Color m_glowColor;
int32 m_nGlowTeam;
};