// MNetworkVarNames = bool m_bIsTransformed
// MNetworkVarNames = GameTime_t m_flWerewolfStartTime
class CCitadel_Werewolf_Transformation : public CCitadelBaseAbility
{
    uint8 pad_0D90[1232];
public:
    // MNetworkEnable
    bool m_bIsTransformed;
    bool m_bIsTransformingBack;
    GameTime_t m_tLastRegenComponentThinkTime;
private:
    uint8 pad_1268[4];
public:
    GameTime_t m_tForceTransformTime;
    // MNetworkEnable
    GameTime_t m_flWerewolfStartTime;
    CCitadelModifier* m_pWerewolfModifier;
private:
    uint8 pad_1280[24];
};