// MNetworkVarNames = bool m_bSplitShotActive
class CCitadel_WeaponUpgrade_SplitShot : public CCitadel_Item
{
public:
    ShotID_t m_nLastShotID;
    ShotID_t m_nLastHitShotID;
    int32 m_nWpnBatchCount;
private:
    uint8 pad_0BB4[108];
public:
    ShotID_t m_nLastBulletHitShotID;
    int32 m_nLastBulletHitCount;
    CHandle<CBaseEntity> m_eLastBulletHitEnt;
    // MNetworkEnable
    bool m_bSplitShotActive;
private:
    uint8 pad_0C2D[384];
};