// MNetworkVarNames = bool m_ bSplitShotActive
class CCitadel_ WeaponUpgrade_ SplitShot : public CCitadel_ Item
{
public:
ShotID_ t m_ nLastShotID;
ShotID_ t m_ nLastHitShotID;
int32 m_ nWpnBatchCount;
private:
uint8 pad_ 0DA4[108];
public:
ShotID_ t m_ nLastBulletHitShotID;
int32 m_ nLastBulletHitCount;
CHandle<CBaseEntity> m_ eLastBulletHitEnt;
// MNetworkEnable
bool m_ bSplitShotActive;
private:
uint8 pad_ 0E1D[672];
};