// MNetworkVarNames = bool m_bSplitShotActive
class CCitadel_WeaponUpgrade_SplitShot : public CCitadel_Item
{
public:
ShotID_t m_nLastShotID;
ShotID_t m_nLastHitShotID;
int32 m_nWpnBatchCount;
private:
uint8 pad_0BB4[108];
public:
ShotID_t m_nLastBulletHitShotID;
int32 m_nLastBulletHitCount;
CHandle<CBaseEntity> m_eLastBulletHitEnt;
// MNetworkEnable
bool m_bSplitShotActive;
private:
uint8 pad_0C2D[384];
};