// MNetworkVarNames = int m_iShotsToCreate
// MNetworkVarNames = bool m_bIsInExpressShot
class CCitadel_WeaponUpgrade_ExpressShot : public CCitadel_Item
{
    uint8 pad_0BA8[320];
public:
    // MNetworkEnable
    int32 m_iShotsToCreate;
    // MNetworkEnable
    bool m_bIsInExpressShot;
    GameTime_t m_tNextShotTime;
private:
    uint8 pad_0CF4[28];
public:
    bool m_bIsPrimaryProc;
};