// MNetworkVarNames = int m_iShotsToCreate
// MNetworkVarNames = bool m_bIsInExpressShot
class CCitadel_WeaponUpgrade_ExpressShot : public CCitadel_Item
{
uint8 pad_0BA8[320];
public:
// MNetworkEnable
int32 m_iShotsToCreate;
// MNetworkEnable
bool m_bIsInExpressShot;
GameTime_t m_tNextShotTime;
private:
uint8 pad_0CF4[28];
public:
bool m_bIsPrimaryProc;
};