// MNetworkVarNames = int m_ iShotsToCreate
// MNetworkVarNames = bool m_ bIsInExpressShot
class CCitadel_ WeaponUpgrade_ ExpressShot : public CCitadel_ Item
{
uint8 pad_ 0D98[560];
public:
// MNetworkEnable
int32 m_ iShotsToCreate;
// MNetworkEnable
bool m_ bIsInExpressShot;
GameTime_ t m_ tNextShotTime;
private:
uint8 pad_ 0FD4[28];
public:
bool m_ bIsPrimaryProc;
};