// MNetworkVarNames = GameTime_t m_nFastFireEndTime
class CCitadel_WeaponUpgrade_BurstFire : public CCitadel_Item
{
public:
// MNetworkEnable
GameTime_t m_nFastFireEndTime;
private:
uint8 pad_0BAC[64];
};// MNetworkVarNames = GameTime_t m_nFastFireEndTime
class CCitadel_WeaponUpgrade_BurstFire : public CCitadel_Item
{
public:
// MNetworkEnable
GameTime_t m_nFastFireEndTime;
private:
uint8 pad_0BAC[64];
};