// MNetworkVarNames = GameTime_t m_flCastTime
// MNetworkVarNames = bool m_bCrashingDown
// MNetworkVarNames = bool m_bImpulseApplied
// MNetworkVarNames = bool m_bCanCrash
// MNetworkVarNames = Vector m_vecCrashPosition
// MNetworkVarNames = Vector m_vecCrashDirection
class CCitadel_UtilityUpgrade_RocketBooster : public CCitadel_UtilityUpgrade_RocketBoots
{
public:
ParticleIndex_t m_nTargetingParticleIndex;
// MNetworkEnable
// MNetworkChangeCallback = OnCanSlamDownChanged
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flCastTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bCrashingDown;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bImpulseApplied;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bCanCrash;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_vecCrashPosition;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
Vector m_vecCrashDirection;
private:
uint8 pad_0C4C[576];
};