// MNetworkVarNames = bool m_bFlying
// MNetworkVarNames = bool m_bSummoning
class CCitadel_Upgrade_MagicCarpet : public CCitadel_Item
{
public:
    GameTime_t m_flFlyingStartTime;
private:
    uint8 pad_0BAC[132];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bFlying;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bSummoning;
};