// MNetworkVarNames = bool m_ bFlying
// MNetworkVarNames = bool m_ bSummoning
class CCitadel_ Upgrade_ MagicCarpet : public CCitadel_ Item
{
public:
GameTime_ t m_ flFlyingStartTime;
private:
uint8 pad_ 0D9C[228];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_ bFlying;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_ bSummoning;
};