// MNetworkVarNames = bool m_bFlying
// MNetworkVarNames = bool m_bSummoning
class CCitadel_Upgrade_MagicCarpet : public CCitadel_Item
{
public:
GameTime_t m_flFlyingStartTime;
private:
uint8 pad_0BAC[132];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bFlying;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bSummoning;
};