class CCitadel_ Projectile_ Viscous_ GooGrenade : public CCitadelProjectile
{
public:
int32 m_ nBounces;
GameTime_ t m_ tNextDetonateTime;
CUtlVector<CHandle<CBaseEntity>> m_ vecLastHitTargets;
CUtlVector<CHandle<CBaseEntity>> m_ vecProjectileHitTargets;
private:
uint8 pad_ 0890[40];
};