class CCitadel_Projectile_Viscous_GooGrenade : public CCitadelProjectile
{
public:
    int32 m_nBounces;
    GameTime_t m_tNextDetonateTime;
    CUtlVector<CHandle<CBaseEntity>> m_vecLastHitTargets;
    CUtlVector<CHandle<CBaseEntity>> m_vecProjectileHitTargets;
private:
    uint8 pad_0920[40];
};