class CCitadel_Projectile_Viscous_GooGrenade : public CCitadelProjectile
{
public:
int32 m_nBounces;
GameTime_t m_tNextDetonateTime;
CUtlVector<CHandle<CBaseEntity>> m_vecLastHitTargets;
CUtlVector<CHandle<CBaseEntity>> m_vecProjectileHitTargets;
private:
uint8 pad_0920[40];
};