class CCitadel_ Projectile_ SpiderProjectile : public CCitadelProjectile
{
public:
GameTime_ t m_ flNextRandomPositionTime;
private:
uint8 pad_ 085C[800];
};class CCitadel_ Projectile_ SpiderProjectile : public CCitadelProjectile
{
public:
GameTime_ t m_ flNextRandomPositionTime;
private:
uint8 pad_ 085C[800];
};