class CCitadel_ Projectile_ BloodBomb : public CCitadelProjectile
{
public:
bool m_ bSecondBomb;
int32 m_ nBeepSoundBuildupCount;
float32 m_ flBeepSoundIntervalBias;
float32 m_ flBeepSoundMaxFrequency;
float32 m_ flArmingDuration;
CUtlVector<float32> m_ vecBeepIntervals;
};