class CCitadel_Projectile_BloodBomb : public CCitadelProjectile
{
public:
    bool m_bSecondBomb;
    int32 m_nBeepSoundBuildupCount;
    float32 m_flBeepSoundIntervalBias;
    float32 m_flBeepSoundMaxFrequency;
    float32 m_flArmingDuration;
    CUtlVector<float32> m_vecBeepIntervals;
};