class CCitadel_Projectile_BloodBomb : public CCitadelProjectile
{
public:
bool m_bSecondBomb;
int32 m_nBeepSoundBuildupCount;
float32 m_flBeepSoundIntervalBias;
float32 m_flBeepSoundMaxFrequency;
float32 m_flArmingDuration;
CUtlVector<float32> m_vecBeepIntervals;
};