class CCitadel_ Modifier_ PsychicDagger_ MakeDaggers_ _ Dagger_ t
{
public:
int32 m_ nDaggerNum;
CHandle<CBaseEntity> m_ Target;
ParticleIndex_ t m_ Dagger;
ParticleIndex_ t m_ TargetPreview;
};class CCitadel_ Modifier_ PsychicDagger_ MakeDaggers_ _ Dagger_ t
{
public:
int32 m_ nDaggerNum;
CHandle<CBaseEntity> m_ Target;
ParticleIndex_ t m_ Dagger;
ParticleIndex_ t m_ TargetPreview;
};