class CCitadel_Modifier_PsychicDagger_MakeDaggers : public CCitadelModifier
{
public:
int32 m_iCurrentProjectile;
int32 m_nDaggerCount;
private:
uint8 pad_00D0[640];
public:
GameTime_t m_flLastDaggerSpawn;
GameTime_t m_flLastDaggerShoot;
bool m_bIsSpawning;
bool m_bInterrupted;
CUtlVector<CCitadel_Modifier_PsychicDagger_MakeDaggers__Dagger_t> m_vecDaggers;
private:
uint8 pad_0378[128];
};