class CCitadel_ Modifier_ PsychicDagger_ MakeDaggers : public CCitadelModifier
{
public:
int32 m_ iCurrentProjectile;
int32 m_ nDaggerCount;
private:
uint8 pad_ 00D8[1120];
public:
GameTime_ t m_ flLastDaggerSpawn;
GameTime_ t m_ flLastDaggerShoot;
bool m_ bIsSpawning;
bool m_ bInterrupted;
CUtlVector<CCitadel_ Modifier_ PsychicDagger_ MakeDaggers_ _ Dagger_ t> m_ vecDaggers;
private:
uint8 pad_ 0560[224];
};