class CCitadel_ Modifier_ ExplosiveShots_ _ BulletEntityPair_ t
{
public:
CHandle<CBaseEntity> m_ hEntHit;
ShotID_ t m_ ShotHit;
};class CCitadel_ Modifier_ ExplosiveShots_ _ BulletEntityPair_ t
{
public:
CHandle<CBaseEntity> m_ hEntHit;
ShotID_ t m_ ShotHit;
};