class CCitadel_Modifier_Base_Buildup : public CCitadelModifier
{
public:
GameTime_t m_flLastBuildupAppliedTime;
float32 m_flDelayedDieTimeRemaining;
bool m_bInDelayTime;
float32 m_flBuildUpDecayDelayFromWeaponCycleTime;
};class CCitadel_Modifier_Base_Buildup : public CCitadelModifier
{
public:
GameTime_t m_flLastBuildupAppliedTime;
float32 m_flDelayedDieTimeRemaining;
bool m_bInDelayTime;
float32 m_flBuildUpDecayDelayFromWeaponCycleTime;
};