class CCitadel_ Item_ ShadowStep : public CCitadel_ Item
{
uint8 pad_ 0D98[336];
public:
ParticleIndex_ t m_ nCastDelayParticleIndex;
GameTime_ t m_ flLastTickTime;
};class CCitadel_ Item_ ShadowStep : public CCitadel_ Item
{
uint8 pad_ 0D98[336];
public:
ParticleIndex_ t m_ nCastDelayParticleIndex;
GameTime_ t m_ flLastTickTime;
};