// MNetworkVarNames = GameTime_t m_flEndTime
class CCitadel_Item_Bubble : public CCitadel_Item
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flEndTime;
private:
    uint8 pad_0BAC[192];
};