class CCitadel_Gunslinger_DemonMark : public CCitadelBaseAbility
{
public:
GameTime_t m_flNextSearchTime;
private:
uint8 pad_0BA4[256];
};class CCitadel_Gunslinger_DemonMark : public CCitadelBaseAbility
{
public:
GameTime_t m_flNextSearchTime;
private:
uint8 pad_0BA4[256];
};