class CCitadel_ Gunslinger_ DemonMark : public CCitadelBaseAbility
{
public:
GameTime_ t m_ flNextSearchTime;
private:
uint8 pad_ 0D94[448];
};class CCitadel_ Gunslinger_ DemonMark : public CCitadelBaseAbility
{
public:
GameTime_ t m_ flNextSearchTime;
private:
uint8 pad_ 0D94[448];
};