class CCitadel_ FissureWall : public CBaseAnimGraph
{
public:
Vector m_ vStartPos;
Vector m_ vEndPos;
GameTime_ t m_ flStartEmitTime;
GameTime_ t m_ flEndEmitTime;
bool m_ bSolid;
int32 m_ nTouchCount;
};class CCitadel_ FissureWall : public CBaseAnimGraph
{
public:
Vector m_ vStartPos;
Vector m_ vEndPos;
GameTime_ t m_ flStartEmitTime;
GameTime_ t m_ flEndEmitTime;
bool m_ bSolid;
int32 m_ nTouchCount;
};