class CCitadel_FissureWall : public CBaseAnimGraph
{
public:
Vector m_vStartPos;
Vector m_vEndPos;
GameTime_t m_flStartEmitTime;
GameTime_t m_flEndEmitTime;
bool m_bSolid;
int32 m_nTouchCount;
};class CCitadel_FissureWall : public CBaseAnimGraph
{
public:
Vector m_vStartPos;
Vector m_vEndPos;
GameTime_t m_flStartEmitTime;
GameTime_t m_flEndEmitTime;
bool m_bSolid;
int32 m_nTouchCount;
};