// MNetworkVarNames = float m_flUpFactor
// MNetworkVarNames = float m_flBounceVelocity
// MNetworkVarNames = GameTime_t m_tDeactivationTime
class CCitadel_Bounce_Pad : public CCitadelAnimatingModelEntity
{
public:
CHandle<CCitadelBaseAbility> m_hAbility;
// MNetworkEnable
float32 m_flUpFactor;
// MNetworkEnable
float32 m_flBounceVelocity;
// MNetworkEnable
GameTime_t m_tDeactivationTime;
bool m_bDeactivated;
float32 m_flBarrelBounceVelocity;
float32 m_flBarrelUpFactor;
bool m_bSpeedOnLand;
bool m_bHasBouncedPlayerBefore;
private:
uint8 pad_0C36[8];
};