// MNetworkVarNames = float m_flUpFactor
// MNetworkVarNames = float m_flBounceVelocity
// MNetworkVarNames = GameTime_t m_tDeactivationTime
class CCitadel_Bounce_Pad : public CCitadelAnimatingModelEntity
{
public:
    CHandle<CCitadelBaseAbility> m_hAbility;
    // MNetworkEnable
    float32 m_flUpFactor;
    // MNetworkEnable
    float32 m_flBounceVelocity;
    // MNetworkEnable
    GameTime_t m_tDeactivationTime;
    bool m_bDeactivated;
    float32 m_flBarrelBounceVelocity;
    float32 m_flBarrelUpFactor;
    bool m_bSpeedOnLand;
    bool m_bHasBouncedPlayerBefore;
private:
    uint8 pad_0C36[8];
};