// MNetworkVarNames = bool m_bHoldingBall
class CCitadel_Ability_WreckingBall : public CCitadelBaseAbility
{
    uint8 pad_0BA0[20];
public:
    ParticleIndex_t m_nBallParticle;
    ParticleIndex_t m_nCastCompleteParticle;
    CUtlVector<CHandle<CBaseEntity>> m_vecTargetsHit;
private:
    uint8 pad_0BD8[256];
public:
    // MNetworkEnable
    bool m_bHoldingBall;
};