// MNetworkVarNames = bool m_ bHoldingBall
class CCitadel_ Ability_ WreckingBall : public CCitadelBaseAbility
{
uint8 pad_ 0D90[20];
public:
ParticleIndex_ t m_ nBallParticle;
ParticleIndex_ t m_ nCastCompleteParticle;
CUtlVector<CHandle<CBaseEntity>> m_ vecTargetsHit;
private:
uint8 pad_ 0DC8[448];
public:
// MNetworkEnable
bool m_ bHoldingBall;
};