// MNetworkVarNames = bool m_bHoldingBall
class CCitadel_Ability_WreckingBall : public CCitadelBaseAbility
{
uint8 pad_0BA0[20];
public:
ParticleIndex_t m_nBallParticle;
ParticleIndex_t m_nCastCompleteParticle;
CUtlVector<CHandle<CBaseEntity>> m_vecTargetsHit;
private:
uint8 pad_0BD8[256];
public:
// MNetworkEnable
bool m_bHoldingBall;
};