// MNetworkVarNames = EHANDLE m_hProjectile
// MNetworkVarNames = float m_flArrowSpeed
// MNetworkVarNames = GameTime_t m_flSnapAnglesBackTime
class CCitadel_Ability_WreckerTeleport : public CCitadelBaseAbility
{
    uint8 pad_0BA0[8];
public:
    // MNetworkEnable
    CHandle<CBaseEntity> m_hProjectile;
    // MNetworkEnable
    float32 m_flArrowSpeed;
    // MNetworkEnable
    GameTime_t m_flSnapAnglesBackTime;
    float32 m_flCastTimeDamage;
    GameTime_t m_flCastTime;
    bool m_bNeedsExplosion;
    Vector m_vProjectileRemovedOrigin;
    QAngle m_angCasterAnglesAtCastTime;
    float32 m_flTravelDistance;
private:
    uint8 pad_0BDC[280];
};