// MNetworkVarNames = bool m_bWillLeapOff
// MNetworkVarNames = bool m_bIsLeaping
// MNetworkVarNames = GameTime_t m_tLeapStartTime
// MNetworkVarNames = GameTime_t m_tLeapOffTime
class CCitadel_Ability_Werewolf_Leap : public CCitadelBaseAbility
{
public:
// MNetworkEnable
bool m_bWillLeapOff;
// MNetworkEnable
bool m_bIsLeaping;
// MNetworkEnable
GameTime_t m_tLeapStartTime;
// MNetworkEnable
GameTime_t m_tLeapOffTime;
VectorWS m_vLaunchPosition;
VectorWS m_vLaunchVelocity;
QAngle m_qLaunchAngle;
private:
uint8 pad_0DC0[2248];
};