// MNetworkVarNames = bool m_ bIsLeaping
// MNetworkVarNames = GameTime_ t m_ tLeapStartTime
// MNetworkVarNames = GameTime_ t m_ tLeapOffTime
class CCitadel_ Ability_ Werewolf_ KickFlip : public CCitadelBaseAbility
{
public:
// MNetworkEnable
bool m_ bIsLeaping;
// MNetworkEnable
GameTime_ t m_ tLeapStartTime;
// MNetworkEnable
GameTime_ t m_ tLeapOffTime;
private:
uint8 pad_ 0D9C[2240];
};