// MNetworkVarNames = Vector m_vecTeleportPosition
// MNetworkVarNames = Vector m_vecTeleportPositionNormal
// MNetworkVarNames = ETelepunchState_t m_eTelepunchState
// MNetworkVarNames = GameTime_t m_flNextStateTime
class CCitadel_Ability_Viscous_Telepunch : public CCitadelBaseAbility
{
uint8 pad_0BA0[768];
public:
// MNetworkEnable
Vector m_vecTeleportPosition;
// MNetworkEnable
Vector m_vecTeleportPositionNormal;
// MNetworkEnable
ETelepunchState_t m_eTelepunchState;
// MNetworkEnable
GameTime_t m_flNextStateTime;
private:
uint8 pad_0EC0[16];
};