// MNetworkVarNames = Vector m_vecTeleportPosition
// MNetworkVarNames = Vector m_vecTeleportPositionNormal
// MNetworkVarNames = ETelepunchState_t m_eTelepunchState
// MNetworkVarNames = GameTime_t m_flNextStateTime
class CCitadel_Ability_Viscous_Telepunch : public CCitadelBaseAbility
{
    uint8 pad_0BA0[768];
public:
    // MNetworkEnable
    Vector m_vecTeleportPosition;
    // MNetworkEnable
    Vector m_vecTeleportPositionNormal;
    // MNetworkEnable
    ETelepunchState_t m_eTelepunchState;
    // MNetworkEnable
    GameTime_t m_flNextStateTime;
private:
    uint8 pad_0EC0[16];
};