// MNetworkVarNames = bool m_ bFloating
class CCitadel_ Ability_ VampireBat_ StealLife : public CCitadelBaseAbility
{
uint8 pad_ 0D90[1272];
public:
// MNetworkEnable
bool m_ bFloating;
private:
uint8 pad_ 1289[560];
};// MNetworkVarNames = bool m_ bFloating
class CCitadel_ Ability_ VampireBat_ StealLife : public CCitadelBaseAbility
{
uint8 pad_ 0D90[1272];
public:
// MNetworkEnable
bool m_ bFloating;
private:
uint8 pad_ 1289[560];
};