// MNetworkVarNames = int m_iBonusBats
// MNetworkVarNames = int m_iBatCountOnCast
// MNetworkVarNames = float m_flChannelTime
// MNetworkVarNames = bool m_bPauseChannel
// MNetworkVarNames = float m_flLastRemainingChannelTime
class CCitadel_Ability_VampireBat_BatSwarm : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    int32 m_iBonusBats;
    // MNetworkEnable
    int32 m_iBatCountOnCast;
    // MNetworkEnable
    float32 m_flChannelTime;
    // MNetworkEnable
    bool m_bPauseChannel;
    // MNetworkEnable
    float32 m_flLastRemainingChannelTime;
private:
    uint8 pad_0BB4[8];
public:
    GameTime_t m_flNextBatTime;
private:
    uint8 pad_0BC0[1352];
};