// MNetworkVarNames = int m_iRemainingCasts
// MNetworkVarNames = bool m_bIsBlinking
// MNetworkVarNames = GameTime_t m_RecastEndTime
// MNetworkVarNames = GameTime_t m_BlinkEndTime
class CCitadel_Ability_VampireBat_BatBlink : public CCitadelBaseAbility
{
    uint8 pad_0BA0[392];
public:
    // MNetworkEnable
    int32 m_iRemainingCasts;
    // MNetworkEnable
    bool m_bIsBlinking;
    // MNetworkEnable
    GameTime_t m_RecastEndTime;
    // MNetworkEnable
    GameTime_t m_BlinkEndTime;
private:
    uint8 pad_0D38[72];
};