// MNetworkVarNames = int m_iRemainingCasts
// MNetworkVarNames = bool m_bIsBlinking
// MNetworkVarNames = GameTime_t m_RecastEndTime
// MNetworkVarNames = GameTime_t m_BlinkEndTime
class CCitadel_Ability_VampireBat_BatBlink : public CCitadelBaseAbility
{
uint8 pad_0BA0[392];
public:
// MNetworkEnable
int32 m_iRemainingCasts;
// MNetworkEnable
bool m_bIsBlinking;
// MNetworkEnable
GameTime_t m_RecastEndTime;
// MNetworkEnable
GameTime_t m_BlinkEndTime;
private:
uint8 pad_0D38[72];
};