class CCitadel_ Ability_ Unicorn_ PrimaryWeapon : public CCitadel_ Ability_ PrimaryWeapon
{
uint8 pad_ 0FB0[328];
public:
GameTime_ t m_ flActivatePressTime;
};class CCitadel_ Ability_ Unicorn_ PrimaryWeapon : public CCitadel_ Ability_ PrimaryWeapon
{
uint8 pad_ 0FB0[328];
public:
GameTime_ t m_ flActivatePressTime;
};