// MNetworkVarNames = GameTime_t m_vecNextExplosionTime
// MNetworkVarNames = Vector m_vecNextExplosionLocation
class CCitadel_Ability_Unicorn_LuminousStrike : public CCitadelBaseAbility
{
public:
    GameTime_t m_flLastStackChangeTime;
    int32 m_nLastStackCount;
private:
    uint8 pad_0D98[24];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CNetworkUtlVectorBase<GameTime_t> m_vecNextExplosionTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CNetworkUtlVectorBase<Vector> m_vecNextExplosionLocation;
    int32 m_nStackCount;
    bool m_bPendingStackUpdate;
private:
    uint8 pad_0DE5[784];
};