// MNetworkVarNames = bool m_bHasTurretReady
// MNetworkVarNames = int m_iCurrentSwapCount
// MNetworkVarNames = GameTime_t m_flTurretExpireTime
// MNetworkVarNames = EHANDLE m_pActiveTurret
class CCitadel_Ability_TurretClone : public CCitadelBaseAbility
{
uint8 pad_0BA0[320];
public:
// MNetworkEnable
bool m_bHasTurretReady;
// MNetworkEnable
int32 m_iCurrentSwapCount;
// MNetworkEnable
GameTime_t m_flTurretExpireTime;
private:
uint8 pad_0CEC[4];
public:
ShotID_t m_nLastBulletShotID;
// MNetworkEnable
CHandle<CBaseEntity> m_pActiveTurret;
ParticleIndex_t m_nTurretFXIndex;
private:
uint8 pad_0CFC[320];
};