class CCitadel_ Ability_ Trappers_ Bolo : public CCitadelBaseAbility
{
uint8 pad_ 0D90[112];
public:
CHandle<CBaseEntity> m_ hProjectile;
CHandle<CBaseEntity> m_ hNextTarget;
CUtlVector<CHandle<CBaseEntity>> m_ hHitTargets;
int32 m_ iBounces;
bool m_ bReturning;
private:
uint8 pad_ 0E25[560];
};