// MNetworkVarNames = float m_flDissipationRate
// MNetworkVarNames = GameTime_t m_flDissipationTime
// MNetworkVarNames = GameTime_t m_flHeatTime
// MNetworkVarNames = GameTime_t m_flOverheatSoundTime
// MNetworkVarNames = bool m_bOverheating
class CCitadel_Ability_Tokamak_HeatSinks_Inherent : public CCitadelBaseAbility
{
public:
int32 m_nIntervalsElapsed;
GameTime_t m_NextShotTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flDissipationRate;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flDissipationTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flHeatTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flOverheatSoundTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bOverheating;
private:
uint8 pad_0BB9[360];
};