class CCitadel_ Ability_ Tier3Boss_ DropBombs : public CTier3BossAbility
{
uint8 pad_ 0D90[4];
public:
GameTime_ t m_ tNextBombTime;
CUtlVector<CHandle<CBaseEntity>> m_ vHitTargets;
AttachmentHandle_ t m_ hShootPos;
float32 m_ flDetonationTime;
};