class CCitadel_Ability_Thumper_1 : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEntities;
Vector m_vecAimPos;
Vector m_vecAimNormal;
float32 m_flPushForce;
private:
uint8 pad_0BD4[448];
};class CCitadel_Ability_Thumper_1 : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEntities;
Vector m_vecAimPos;
Vector m_vecAimNormal;
float32 m_flPushForce;
private:
uint8 pad_0BD4[448];
};