class CCitadel_ Ability_ Thumper_ 1 : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecHitEntities;
Vector m_ vecAimPos;
Vector m_ vecAimNormal;
float32 m_ flPushForce;
private:
uint8 pad_ 0DC4[784];
};class CCitadel_ Ability_ Thumper_ 1 : public CCitadelBaseAbility
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecHitEntities;
Vector m_ vecAimPos;
Vector m_ vecAimNormal;
float32 m_ flPushForce;
private:
uint8 pad_ 0DC4[784];
};