// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = GameTime_t m_flLandedTime
// MNetworkVarNames = bool m_bLanded
// MNetworkVarNames = bool m_bFalling
// MNetworkVarNames = bool m_bInStoneForm
// MNetworkVarNames = float m_flStartHeight
class CCitadel_Ability_Tengu_StoneForm : public CCitadelBaseAbility
{
uint8 pad_0BA0[512];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flStartTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flLandedTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bLanded;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bFalling;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bInStoneForm;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
float32 m_flStartHeight;
ParticleIndex_t m_nStoneFormEffect;
CUtlVector<CHandle<CBaseEntity>> m_vecHitEntities;
};