// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = GameTime_t m_flLandedTime
// MNetworkVarNames = bool m_bLanded
// MNetworkVarNames = bool m_bFalling
// MNetworkVarNames = bool m_bInStoneForm
// MNetworkVarNames = float m_flStartHeight
class CCitadel_Ability_Tengu_StoneForm : public CCitadelBaseAbility
{
    uint8 pad_0BA0[512];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flStartTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flLandedTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bLanded;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bFalling;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bInStoneForm;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    float32 m_flStartHeight;
    ParticleIndex_t m_nStoneFormEffect;
    CUtlVector<CHandle<CBaseEntity>> m_vecHitEntities;
};