// MNetworkVarNames = bool m_bPreparing
// MNetworkVarNames = bool m_bTackling
// MNetworkVarNames = GameTime_t m_flTackleStartTime
// MNetworkVarNames = float m_flTackleDuration
// MNetworkVarNames = Vector m_vecTackleDir
class CCitadel_Ability_SuperNeutralCharge : public CCitadelBaseAbility
{
uint8 pad_0BA0[512];
public:
// MNetworkEnable
bool m_bPreparing;
// MNetworkEnable
bool m_bTackling;
// MNetworkEnable
GameTime_t m_flTackleStartTime;
// MNetworkEnable
float32 m_flTackleDuration;
// MNetworkEnable
Vector m_vecTackleDir;
Vector m_vecLastPosition;
int32 m_nStuckFramesCount;
CUtlVector<CEntityIndex> m_vecHitEnemies;
GameTime_t m_flPrepareStartTime;
ParticleIndex_t m_nDistancePreview;
private:
uint8 pad_0DE8[24];
};