// MNetworkVarNames = float m_flFloat
// MNetworkVarNames = int m_nLightningStrikesRemaining
class CCitadel_Ability_StormCloud : public CCitadelBaseAbility
{
public:
    ParticleIndex_t m_nTargetingParticleIndex;
private:
    uint8 pad_0BA4[452];
public:
    // MNetworkEnable
    float32 m_flFloat;
    // MNetworkEnable
    int32 m_nLightningStrikesRemaining;
};