// MNetworkVarNames = float m_flFloat
// MNetworkVarNames = int m_nLightningStrikesRemaining
class CCitadel_Ability_StormCloud : public CCitadelBaseAbility
{
public:
ParticleIndex_t m_nTargetingParticleIndex;
private:
uint8 pad_0BA4[452];
public:
// MNetworkEnable
float32 m_flFloat;
// MNetworkEnable
int32 m_nLightningStrikesRemaining;
};