class CCitadel_ Ability_ Stomp : public CCitadelBaseAbility
{
public:
Vector m_ vStompPos;
Vector m_ vStompDir;
CUtlVector<CHandle<CBaseEntity>> m_ vecStompedEnemies;
private:
uint8 pad_ 0DC0[1120];
};class CCitadel_ Ability_ Stomp : public CCitadelBaseAbility
{
public:
Vector m_ vStompPos;
Vector m_ vStompDir;
CUtlVector<CHandle<CBaseEntity>> m_ vecStompedEnemies;
private:
uint8 pad_ 0DC0[1120];
};