class CCitadel_Ability_Stomp : public CCitadelBaseAbility
{
public:
Vector m_vStompPos;
Vector m_vStompDir;
CUtlVector<CHandle<CBaseEntity>> m_vecStompedEnemies;
private:
uint8 pad_0BD0[640];
};class CCitadel_Ability_Stomp : public CCitadelBaseAbility
{
public:
Vector m_vStompPos;
Vector m_vStompDir;
CUtlVector<CHandle<CBaseEntity>> m_vecStompedEnemies;
private:
uint8 pad_0BD0[640];
};