// MNetworkVarNames = EHANDLE m_hAutoTarget
// MNetworkVarNames = GameTime_t m_flHookEndTime
// MNetworkVarNames = float m_flBombBonus
class CCitadel_Ability_StickyBomb : public CCitadelBaseAbility
{
uint8 pad_0BA0[4];
public:
// MNetworkEnable
CHandle<CBaseEntity> m_hAutoTarget;
// MNetworkEnable
GameTime_t m_flHookEndTime;
// MNetworkEnable
float32 m_flBombBonus;
private:
uint8 pad_0BB0[384];
};