// MNetworkVarNames = EHANDLE m_hAutoTarget
// MNetworkVarNames = GameTime_t m_flHookEndTime
// MNetworkVarNames = float m_flBombBonus
class CCitadel_Ability_StickyBomb : public CCitadelBaseAbility
{
    uint8 pad_0BA0[4];
public:
    // MNetworkEnable
    CHandle<CBaseEntity> m_hAutoTarget;
    // MNetworkEnable
    GameTime_t m_flHookEndTime;
    // MNetworkEnable
    float32 m_flBombBonus;
private:
    uint8 pad_0BB0[384];
};