// MNetworkVarNames = bool m_ bSprinting
// MNetworkVarNames = GameTime_ t m_ flSprintStartTime
class CCitadel_ Ability_ Sprint : public CCitadelBaseAbility
{
public:
ParticleIndex_ t m_ nSprintParticle;
// MNetworkEnable
// MNetworkChangeCallback = OnSprintingChanged
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_ bSprinting;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_ t m_ flSprintStartTime;
bool m_ bInCombat;
};