// MNetworkVarNames = bool m_bSprinting
// MNetworkVarNames = GameTime_t m_flSprintStartTime
class CCitadel_Ability_Sprint : public CCitadelBaseAbility
{
public:
    ParticleIndex_t m_nSprintParticle;
    // MNetworkEnable
    // MNetworkChangeCallback = OnSprintingChanged
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bSprinting;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flSprintStartTime;
    bool m_bInCombat;
};