// MNetworkVarNames = bool m_bSprinting
// MNetworkVarNames = GameTime_t m_flSprintStartTime
class CCitadel_Ability_Sprint : public CCitadelBaseAbility
{
public:
ParticleIndex_t m_nSprintParticle;
// MNetworkEnable
// MNetworkChangeCallback = OnSprintingChanged
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
bool m_bSprinting;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
GameTime_t m_flSprintStartTime;
bool m_bInCombat;
};