// MNetworkVarNames = ESwingState_t m_eSwingState
// MNetworkVarNames = GameTime_t m_SwingStartTime
// MNetworkVarNames = GameTime_t m_SwingEndTime
// MNetworkVarNames = Vector m_vecSwingPoint
// MNetworkVarNames = float m_flIdealSpringLength
class CCitadel_Ability_SkyRunner_SwingLine : public CCitadelBaseAbility
{
public:
    // MNetworkEnable
    ESwingState_t m_eSwingState;
    // MNetworkEnable
    GameTime_t m_SwingStartTime;
    // MNetworkEnable
    GameTime_t m_SwingEndTime;
    // MNetworkEnable
    Vector m_vecSwingPoint;
    Vector m_vecCurrentPosition;
    // MNetworkEnable
    float32 m_flIdealSpringLength;
private:
    uint8 pad_0BC8[200];
};