// MNetworkVarNames = ESwingState_t m_eSwingState
// MNetworkVarNames = GameTime_t m_SwingStartTime
// MNetworkVarNames = GameTime_t m_SwingEndTime
// MNetworkVarNames = Vector m_vecSwingPoint
// MNetworkVarNames = float m_flIdealSpringLength
class CCitadel_Ability_SkyRunner_SwingLine : public CCitadelBaseAbility
{
public:
// MNetworkEnable
ESwingState_t m_eSwingState;
// MNetworkEnable
GameTime_t m_SwingStartTime;
// MNetworkEnable
GameTime_t m_SwingEndTime;
// MNetworkEnable
Vector m_vecSwingPoint;
Vector m_vecCurrentPosition;
// MNetworkEnable
float32 m_flIdealSpringLength;
private:
uint8 pad_0BC8[200];
};